All audio and note data that exists within the timeline of your Song are visually represented by Events. Events that contain audio are called Audio Events and can only be located on Audio Tracks. Audio Events are distinct in that they display audio waveforms. Audio Parts are Events that contain multiple Audio Events.
Events that contain note data are called Instrument Parts and can only be located on Instrument Tracks. Instrument Parts are distinct in that they display musical performance information.
Audio Events and Instrument Parts are referred to collectively as Events in this manual. Event editing can take place both in the Arrange view and the Edit view. Audio Events and Instrument Parts can be edited in similar ways, but each has special considerations.
[Right]/[Ctrl]-clicking on any Event displays the Event contextual menu, which contains all related Editing actions, logically grouped. At the top of the contextual menu, you can find the Event Name, which can be edited by double-clicking on it and entering a new name. You can rename all Events on a Track by renaming the Track and holding [Shift] while pressing [Enter] after typing in the new name. You can also change the Event color by clicking on the color bar next to its name and selecting a color or scrolling through the colors with the mouse wheel.
Common editing actions are listed under the Event name, as well as a Recent Items list that contains the five most-recently used actions. In this way, you have instant access to the editing actions you most likely want to use.
Note that the available actions listed in the Event contextual menu depend on whether you are working with an Audio Event or an Instrument Part, and the actions may vary slightly depending on your version of Studio One.
Snapping allows editing actions to occur only at specified divisions in time (such as bars and beats), making editing easier when working with tempo-specific material. For instance, Snapping makes it possible to rearrange specific beats from a bar of a drum loop while keeping the rest of the loop in time. Snap is engaged by default and can be disengaged by clicking on the Snap to Grid button. You can also temporarily defeat Snapping by pressing the [Shift] key while moving the mouse.
If Snap is engaged, the current Snap setting affects the behavior of tools and Event editing, by snapping the tool or Event to nearby time values, as follows:
- Adaptive The default setting, where snapping occurs at the nearest logical subdivision of the current Timebase, based on the current timeline zoom level.
- Bar Snapping occurs at the nearest musical bar line.
- Quantize Snapping occurs at the nearest musical subdivision of the current Quantize Setting.
- Frames Snapping occurs at the nearest frame subdivision.
There are four optional behaviors that can be selected and applied to any of the four modes above:
- Snap to Cursor and Loop This option enables snapping to the playback cursor and Loop locators.
- Snap to Events This option enables snapping relative to Events in the Arrangement.
- Snap to Zero Crossings This option ensures that the audio data in an Event will snap to a zero crossing point. This will help avoid an unnatural click at the beginning of the audio data when the Event is moved or split.
- Snap to Grid This option is engaged by default, allowing tool and Event snapping to the grid.
- Relative Grid This option maintains the time relationship relative to the grid for any Event, so that when the Event is moved, the snap position maintains the original position relative to the grid, instead of snapping directly to the grid.